Search found 2392 matches

by D3thAdd3r
Tue Oct 16, 2018 1:48 pm
Forum: Hardware
Topic: Uzenet default parameters
Replies: 2
Views: 69

Re: Uzenet default parameters

Those defaults are good. For the reset issue, I would recommend any Uzenet game to toggle the ESP8266 reset pin at program start. Within a few seconds it should be rebooted and reconnected to WiFi in a known state. Then error checking only needs doing after what should have worked is done. If there ...
by D3thAdd3r
Fri Oct 12, 2018 10:32 pm
Forum: Hardware
Topic: Uzenet
Replies: 209
Views: 22268

Re: Uzenet

Another weird caveat is that UDP packets might not be appropriately handled by ESP8266 in all cases. In normal sockets programming on PC, when you send() the entire payload is a single element. If it gets fragmented along the way(internet weird MTU or something) it should still be reassembled as a s...
by D3thAdd3r
Fri Oct 12, 2018 10:17 pm
Forum: Hardware
Topic: Uzenet
Replies: 209
Views: 22268

Re: Uzenet

So cool! Trying this out is on my long Uzebox "TO DO" list when I get back to it. Sounds like UDP is flying plenty fast for smooth gameplay on a twitch game then, which is promising. You may already know: UDP packets can arrive out of order, duplicated, or not at all, but should never be corrupt as ...
by D3thAdd3r
Mon Oct 08, 2018 4:40 am
Forum: Games & Demos
Topic: An RPG on Uzebox
Replies: 35
Views: 2343

Re: An RPG on Uzebox

Realistically, you don't want to do nasty stuff like I tried in Columns which was hard coded to individual tiles(some of that is unavoidable, the crazier you "need" to get). Because the loading and moving is by far the most expensive part, I recommend considering a sort of script thing. I found thin...
by D3thAdd3r
Mon Oct 01, 2018 1:07 pm
Forum: Hardware
Topic: Uzebox PC
Replies: 3
Views: 188

Re: Uzebox PC

Whoa, awesome style!
by D3thAdd3r
Wed Sep 19, 2018 5:04 pm
Forum: Programming & Software
Topic: Diego's random questions and ramblings
Replies: 13
Views: 302

Re: Diego's random questions and ramblings

I am in the pro-SPI Ram camp. To me it is canonical enough, and is becoming more so rapidly. Definitely need a "wow game" from it though to get more interest. It is a different type of direction in that it forces a larger game to justify it's usage, which needs more items coordinated around the slow...
by D3thAdd3r
Wed Sep 19, 2018 4:47 pm
Forum: Programming & Software
Topic: Weber's Rants (tutorials)
Replies: 216
Views: 29662

Re: Weber's Rants (tutorials)

Just a personal update from me, I am doing renovations on a house we are moving into and working long hours at work besides. I wont be active much for a while, but I will be lurking the forums as time allows. The girlfriend *"needed"* to live in a very specific neighborhood on a very specific lake a...
by D3thAdd3r
Wed Sep 19, 2018 3:49 pm
Forum: Hardware
Topic: Uzenet
Replies: 209
Views: 22268

Re: Uzenet

I need to try this out soon, I have wanted an Uzenet Telnet for years now. This comes when all my Uzebox stuff is buried in boxes at the new house of course!
by D3thAdd3r
Wed Sep 19, 2018 3:45 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 139
Views: 17277

Re: The quest to a portable Uzebox - update!

Love it, this could also work nice for embedding in other devices!
by D3thAdd3r
Mon Sep 17, 2018 2:06 am
Forum: Programming & Software
Topic: Diego's random questions and ramblings
Replies: 13
Views: 302

Re: Diego's random questions and ramblings

Not sure how many unique tiles are there, but in Mode 3 you can have 256-RAM_TILES_COUNT unique flash tiles on the screen(ignoring overlay). My guess is that turning ram tiles down fixes your immediate issue, but of course it pushes against sprites.