Search found 2304 matches

by D3thAdd3r
Thu Apr 26, 2018 4:08 am
Forum: Programming & Software
Topic: Weber's Rants (tutorials)
Replies: 208
Views: 21214

Re: Weber's Rants (tutorials)

I put aside a chunk of SPI Ram for a circular buffer and full PCM song streaming works fine in the right situations. The SPI Ram can only hold a few seconds of audio, so in a custom WaitVsync() SD sectors are loaded every other frame or so, to fill in for what is eaten by the mix buffer each frame. ...
by D3thAdd3r
Wed Apr 18, 2018 2:47 pm
Forum: Tools, Documentation & Tutorials
Topic: The UZE file format
Replies: 38
Views: 527

Re: The UZE file format

Huh, aren't you confusing the SD and the 644's Flash here? Frying the Flash of the 644 isn't that easy, you can't do that even with the new bootloader unless you left your Uzebox running unattended overnight when the "game" decided to start killing it. No I was going off tangent a bit. I was meanin...
by D3thAdd3r
Wed Apr 18, 2018 4:03 am
Forum: Tools, Documentation & Tutorials
Topic: The UZE file format
Replies: 38
Views: 527

Re: The UZE file format

Alter Ego does offer the option to continue or start new(perhaps it gives a warning if selecting new, don't remember). If selecting new, it deletes the previously stored progress, so if you don't beat a level after that[EDIT]AE has a dedicated clear[/EDIT], you are in a totally stock state. I suppos...
by D3thAdd3r
Mon Apr 16, 2018 9:34 pm
Forum: Uzebox Emulator
Topic: All Uzebox Games Online! (Cuzebox and Emscripten)
Replies: 81
Views: 6222

Re: All Uzebox Games Online! (Cuzebox and Emscripten)

Now this would be a nice feature!
by D3thAdd3r
Mon Apr 16, 2018 5:43 pm
Forum: Tools, Documentation & Tutorials
Topic: The UZE file format
Replies: 38
Views: 527

Re: The UZE file format

Sounds good to me.
by D3thAdd3r
Mon Apr 16, 2018 4:52 am
Forum: Hardware
Topic: Wireless SNES controllers
Replies: 43
Views: 5270

Re: Wireless SNES controllers

The wiki page describes the protocol on a high level. The demo program that reads in key scan codes is like this: void VsyncHandler(){ if(readKeys){ ReadButtons2(); //read the snes controllers u8 key=GetKey(KB_SEND_END); if(key!=0){ decode(key); } } } int main(){ SetUserPreVsyncCallback(&VsyncHandle...
by D3thAdd3r
Sun Apr 15, 2018 10:55 pm
Forum: Tools, Documentation & Tutorials
Topic: The UZE file format
Replies: 38
Views: 527

Re: The UZE file format

That would do it, would this work in MinGW?
by D3thAdd3r
Sun Apr 15, 2018 9:05 pm
Forum: Tools, Documentation & Tutorials
Topic: The UZE file format
Replies: 38
Views: 527

Re: The UZE file format

One thing I didn't see discussed, how do I build an UZE with embedded extra data right now?
by D3thAdd3r
Sun Apr 15, 2018 7:37 pm
Forum: Hardware
Topic: Wireless SNES controllers
Replies: 43
Views: 5270

Re: Wireless SNES controllers

Yes because it is easier to implement than a Human Input Device via USB. USB maybe could be done though, and the ATtiny can bitbang it for some things..not sure about HID though. With PS/2 the device runs the clock and it is very slow to wait for versus a shift register, but the protocol isn't somet...
by D3thAdd3r
Sun Apr 15, 2018 6:16 pm
Forum: Hardware
Topic: Wireless SNES controllers
Replies: 43
Views: 5270

Re: Wireless SNES controllers

Are you meaning you would like this device to read from a standard PS/2 keyboard/mouse combo that does not have the ATtiny85 addition?