Search found 3175 matches

by D3thAdd3r
Tue Mar 19, 2024 4:58 am
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 22
Views: 8714

Re: Hyperkin SNES mouse issues

I should throw mouse support in Uzesweeper as well, then at least another mouse game would be around. Since I'm too lazy to dig in storage I just ordered another original SNES Mouse to compare against Hyperkin. If the timing still works with the original, I'll throw a pull request up for review, oth...
by D3thAdd3r
Tue Mar 19, 2024 4:44 am
Forum: Programming & Software
Topic: WIP:Dig Dug
Replies: 10
Views: 6823

Re: WIP:Dig Dug

I'll check and see if I have a pre-Mode 13 build. Long story short on this, Mode 13 all of a sudden left me have super nice title screens with marquee graphics, etc. But I could barely get any sprites on screen, and couldn't really shorten the screen further. This one would have to be M74ish, under ...
by D3thAdd3r
Tue Mar 19, 2024 4:39 am
Forum: Hardware
Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
Replies: 154
Views: 67035

Re: Uzebox Ω - easier to build, SCART friendly Uzebox

Alright I have one of those coming from China. Hopefully it isn't the cable, I'm seeing (correct?) video signals on the oscilloscope so I'm pretty sure the Omega is already doing it's part.
by D3thAdd3r
Tue Mar 19, 2024 4:25 am
Forum: Programming & Software
Topic: uShell operating system kernel discussion
Replies: 13
Views: 148

Re: uShell operating system kernel discussion

Hmm that does sound difficult, I like the desk accessory idea. On my Macintosh SE I just always felt a bit shorted not being able to play music while programming(at least I never found a way to). So if fixed resources were reserved statically and programs were build respecting that(the desk accessor...
by D3thAdd3r
Tue Mar 19, 2024 4:16 am
Forum: Games & Demos
Topic: WIP: Uze-A-Move
Replies: 13
Views: 9854

Re: WIP: Uze-A-Move

It's stock video mode 3, just using the non-8 tile height option. I'll throw a buildable semi-playable sources on GitHub tomorrow, but needs work to fix the angle tables.
by D3thAdd3r
Tue Mar 12, 2024 2:47 am
Forum: Games & Demos
Topic: Zelda 2 on Uzebox
Replies: 57
Views: 38752

Re: Zelda 2 on Uzebox

@danboid the other DK levels show up on the 2nd playthrough, it has all 4!

SMB format is straight forward, mostly. For that though, a script which rips user supplied ROM data before compile is probably the only way to avoid trouble.
by D3thAdd3r
Sun Mar 10, 2024 3:38 am
Forum: Programming & Software
Topic: uShell operating system kernel discussion
Replies: 13
Views: 148

Re: uShell operating system kernel discussion

Oh wow I didn't realize those are running from flash, but came from SD outside the ROM! This works in Uzem?

Would cooperative multitasking(yield(), and honor system on RAM)be in the realm of reasonable?
by D3thAdd3r
Sat Mar 09, 2024 7:38 pm
Forum: Games & Demos
Topic: Zelda 2 on Uzebox
Replies: 57
Views: 38752

Re: Zelda 2 on Uzebox

The tooling and all that looked nice. Personally I would rip the data from the ROM, which then lets you use the existing level editors for the original. Also I feel like using the original data would have a tendency to make things more accurate in gameplay. For Zelda 1 I remember I did this a while ...
by D3thAdd3r
Sat Mar 09, 2024 7:33 pm
Forum: Programming & Software
Topic: uShell operating system kernel discussion
Replies: 13
Views: 148

Re: uShell operating system kernel discussion

Spectacular stuff, Uzebox Paint!! Haven't had a chance to try it yet but this is exciting. I scanned the code quick and I see it's not emulated. I wonder if a small VM written in AVR would allows running programs from SD, etc. A Telnet VM might even be good enough speed? Keyboard and mouse support o...
by D3thAdd3r
Sat Mar 09, 2024 7:27 pm
Forum: Games & Demos
Topic: Space Age expansion, plus achievement and leaderboard support
Replies: 2
Views: 97

Re: Space Age expansion, plus achievements and leaderboards on the horizon

This is very cool! I like the about face mechanic, especially because it allows the original L10 but seems not to be enough for stock L19. On the new block mechanics it seems a bigger change, I guess I can appreciate that it allows standard L19 to work. Although I think it would also work if the mor...