Search found 3175 matches
- Tue Mar 19, 2024 4:58 am
- Forum: Hardware
- Topic: Hyperkin SNES mouse issues
- Replies: 22
- Views: 8714
Re: Hyperkin SNES mouse issues
I should throw mouse support in Uzesweeper as well, then at least another mouse game would be around. Since I'm too lazy to dig in storage I just ordered another original SNES Mouse to compare against Hyperkin. If the timing still works with the original, I'll throw a pull request up for review, oth...
- Tue Mar 19, 2024 4:44 am
- Forum: Programming & Software
- Topic: WIP:Dig Dug
- Replies: 10
- Views: 6823
Re: WIP:Dig Dug
I'll check and see if I have a pre-Mode 13 build. Long story short on this, Mode 13 all of a sudden left me have super nice title screens with marquee graphics, etc. But I could barely get any sprites on screen, and couldn't really shorten the screen further. This one would have to be M74ish, under ...
- Tue Mar 19, 2024 4:39 am
- Forum: Hardware
- Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
- Replies: 154
- Views: 67035
Re: Uzebox Ω - easier to build, SCART friendly Uzebox
Alright I have one of those coming from China. Hopefully it isn't the cable, I'm seeing (correct?) video signals on the oscilloscope so I'm pretty sure the Omega is already doing it's part.
- Tue Mar 19, 2024 4:25 am
- Forum: Programming & Software
- Topic: uShell operating system kernel discussion
- Replies: 13
- Views: 148
Re: uShell operating system kernel discussion
Hmm that does sound difficult, I like the desk accessory idea. On my Macintosh SE I just always felt a bit shorted not being able to play music while programming(at least I never found a way to). So if fixed resources were reserved statically and programs were build respecting that(the desk accessor...
- Tue Mar 19, 2024 4:16 am
- Forum: Games & Demos
- Topic: WIP: Uze-A-Move
- Replies: 13
- Views: 9854
Re: WIP: Uze-A-Move
It's stock video mode 3, just using the non-8 tile height option. I'll throw a buildable semi-playable sources on GitHub tomorrow, but needs work to fix the angle tables.
- Tue Mar 12, 2024 2:47 am
- Forum: Games & Demos
- Topic: Zelda 2 on Uzebox
- Replies: 57
- Views: 38752
Re: Zelda 2 on Uzebox
@danboid the other DK levels show up on the 2nd playthrough, it has all 4!
SMB format is straight forward, mostly. For that though, a script which rips user supplied ROM data before compile is probably the only way to avoid trouble.
SMB format is straight forward, mostly. For that though, a script which rips user supplied ROM data before compile is probably the only way to avoid trouble.
- Sun Mar 10, 2024 3:38 am
- Forum: Programming & Software
- Topic: uShell operating system kernel discussion
- Replies: 13
- Views: 148
Re: uShell operating system kernel discussion
Oh wow I didn't realize those are running from flash, but came from SD outside the ROM! This works in Uzem?
Would cooperative multitasking(yield(), and honor system on RAM)be in the realm of reasonable?
Would cooperative multitasking(yield(), and honor system on RAM)be in the realm of reasonable?
- Sat Mar 09, 2024 7:38 pm
- Forum: Games & Demos
- Topic: Zelda 2 on Uzebox
- Replies: 57
- Views: 38752
Re: Zelda 2 on Uzebox
The tooling and all that looked nice. Personally I would rip the data from the ROM, which then lets you use the existing level editors for the original. Also I feel like using the original data would have a tendency to make things more accurate in gameplay. For Zelda 1 I remember I did this a while ...
- Sat Mar 09, 2024 7:33 pm
- Forum: Programming & Software
- Topic: uShell operating system kernel discussion
- Replies: 13
- Views: 148
Re: uShell operating system kernel discussion
Spectacular stuff, Uzebox Paint!! Haven't had a chance to try it yet but this is exciting. I scanned the code quick and I see it's not emulated. I wonder if a small VM written in AVR would allows running programs from SD, etc. A Telnet VM might even be good enough speed? Keyboard and mouse support o...
- Sat Mar 09, 2024 7:27 pm
- Forum: Games & Demos
- Topic: Space Age expansion, plus achievement and leaderboard support
- Replies: 2
- Views: 97
Re: Space Age expansion, plus achievements and leaderboards on the horizon
This is very cool! I like the about face mechanic, especially because it allows the original L10 but seems not to be enough for stock L19. On the new block mechanics it seems a bigger change, I guess I can appreciate that it allows standard L19 to work. Although I think it would also work if the mor...