Search found 2429 matches

by D3thAdd3r
Mon Jul 06, 2020 5:45 pm
Forum: Programming & Software
Topic: C64 SID emulation
Replies: 7
Views: 1130

Re: C64 SID emulation

I believe for the right scenario where one was willing to sacrifice something in graphics, you could update the sound more frequently(higher sample rate like SNES) and use more memory for advanced things. I guess the purpose of emulating the SID is more to use all the music already created for it, a...
by D3thAdd3r
Sun Jun 21, 2020 11:52 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 579
Views: 89737

Re: Tempest is possible

@CunningFellow - you mention extra songs under the probably can't do section. Probably impossible, but what if data in the streaming music format were used directly after frame data? It requires a relatively small buffer(ram I sure you don't have), and cycles to seek(which again you must be tight on...
by D3thAdd3r
Sun Jun 21, 2020 11:56 am
Forum: General Discussions
Topic: Uzebox / bluebox
Replies: 1
Views: 275

Re: Uzebox / bluebox

My guess is no, but only Alec would know(never heard him mention it). Phreaking is pretty interesting....a simpler time where playing around like that wouldn't necessarily end up with a life sentence!
by D3thAdd3r
Sun Jun 21, 2020 11:53 am
Forum: New to Uzebox? Start here!
Topic: Several newb questions
Replies: 33
Views: 1286

Re: Several newb questions

I think the kernel has been stable for quite some time, and probably some individual games have done things in a nonstandard way on occasion. I for one am guilty of having source code relying on hacked kernels because I needed extra/different functionality. Over the course of the years, the kernel p...
by D3thAdd3r
Sun Jun 21, 2020 5:51 am
Forum: Games & Demos
Topic: Buddha - a new 'Game'
Replies: 7
Views: 3193

Re: Buddha - a new 'Game'

Interesting, that is impressive reverse engineering.
by D3thAdd3r
Thu May 21, 2020 6:34 am
Forum: Games & Demos
Topic: New Game for JAMMA: Sharpgunner Gallery
Replies: 6
Views: 521

Re: New Game for JAMMA: Sharpgunner Gallery

Hey nice work, that really looks great.
by D3thAdd3r
Wed May 06, 2020 1:00 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 2
Views: 655

Re: Hyperkin SNES mouse issues

From the information on that Wiki you need 8*14 SNES cycles=112 Uzebox cycles=~3.4us between bits, and then 8*28 SNES cycles=224 Uzebox cycles=~7.4us between the 3rd and 4th bytes. My early morning math might suck, but it seems like you have things right except maybe there is too short of delay betw...
by D3thAdd3r
Fri Aug 16, 2019 2:58 pm
Forum: General Discussions
Topic: /* Bot Spam and IP Bans */
Replies: 72
Views: 41314

Re: /* Bot Spam and IP Bans */

I'm leaving the current spam for now. These ones would be difficult to detect in software I think.
by D3thAdd3r
Wed Aug 14, 2019 1:43 pm
Forum: General Discussions
Topic: /* Bot Spam and IP Bans */
Replies: 72
Views: 41314

Re: /* Bot Spam and IP Bans */

Great work man!
by D3thAdd3r
Mon May 20, 2019 3:45 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 203
Views: 72566

Re: The quest to a portable Uzebox - update!

It is exciting to see this come to life, well done! I have not been able to keep up with the forums for a while, but there is some amazing thought and development going at all times, which continues to interest me as the platform matures. The black and red theme l would most definitely put a stamp o...