Search found 2456 matches

by D3thAdd3r
Sun Feb 21, 2021 12:42 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 23
Views: 3962

Re: IKD - Atari Combat remake

I didn't see any font data within the code you have on GitHub. You need font graphics in addition to the tank stuff. There are different ways to handle things, but the easiest method for some situations is just to make 1 image with all your background tiles first, and then a full font set pasted aft...
by D3thAdd3r
Tue Jan 19, 2021 12:29 am
Forum: Programming & Software
Topic: The Case of the Missing Cycles (Mode 41)
Replies: 7
Views: 1043

Re: The Case of the Missing Cycles (Mode 41)

As for CUzeBox, I've used it some, but I didn't understand the heatmap-like display at the bottom; is there documentation anywhere on what the different colors mean, and what the axes are? I don't recall where that is documented, but I think the colors are based on frequency of access(ie they dim t...
by D3thAdd3r
Sat Jan 16, 2021 4:47 am
Forum: Programming & Software
Topic: The Case of the Missing Cycles (Mode 41)
Replies: 7
Views: 1043

Re: The Case of the Missing Cycles (Mode 41)

Just to throw my 2 cents, CUzeBox was developed after Uzem and in many/most ways is superior I think. It has visual helpers to indicate scanline timing inconsistency which is nice. Also, sort of related depending on your use case, you can have a timer/interrupt terminated scanline to partially allev...
by D3thAdd3r
Mon Jan 04, 2021 2:43 am
Forum: Hardware
Topic: Uzebox component video (YPbPr) video output
Replies: 6
Views: 2096

Re: Uzebox component video (YPbPr) video output

Looks sharp, this might be a nice alternative for many people
by D3thAdd3r
Wed Dec 02, 2020 5:10 am
Forum: Hardware
Topic: Grayscale Uzebox (no AD725)
Replies: 4
Views: 1662

Re: Grayscale Uzebox (no AD725)

Hey nice work, it looks good :ugeek:
by D3thAdd3r
Sat Oct 31, 2020 4:46 pm
Forum: Hardware
Topic: Uzebox hardware spin-off idea
Replies: 5
Views: 1646

Re: Uzebox hardware spin-off idea

That could be a cool idea. Before I discovered Uzebox I had found RetroWiz and was very interested in the concept. Not enough work had been done there and it was not easy enough to coordinate with others, so I lost interest. Realistically if someone made a site, had lots available for sale, some exa...
by D3thAdd3r
Fri Oct 30, 2020 5:16 am
Forum: Hardware
Topic: Uzebox hardware spin-off idea
Replies: 5
Views: 1646

Re: Uzebox hardware spin-off idea

I think ESP32 could be an interesting game console. It is a huge step up in power which is cool, but I also feel that is the main flaw for me. It is not interesting to make small games run on big hardware, because there is no challenge or interesting solutions required. Then you need to make bigger ...
by D3thAdd3r
Wed Oct 28, 2020 7:30 pm
Forum: Programming & Software
Topic: SD reader question
Replies: 4
Views: 1130

Re: SD reader question

Just flash all possible games using a PC. A game can write to SD however. Most games that store progress, write to EEPROM. Toorum's Quest was an early example of writing to an existing file on SD to store progress. More could be done here, you could probably make an Uzebox Office Suite with word pro...
by D3thAdd3r
Tue Oct 27, 2020 8:02 am
Forum: Programming & Software
Topic: SD reader question
Replies: 4
Views: 1130

Re: SD reader question

The ATmega can only run code from flash, not from ram or SD directly. Code/data must be read from the SD and written to flash first. You could run programs directly from ram or SD, but it will not be native ATmega machine code. Instead you could implement a virtual machine to operate from any source...
by D3thAdd3r
Sun Oct 18, 2020 9:46 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 23
Views: 3962

Re: IKD - Atari Combat remake

Damn the tanks there are well implemented. That same thing, a little faster and player controlled, would already be a good ways towards a Combat implementation.