Search found 2405 matches

by D3thAdd3r
Tue Jan 15, 2019 1:28 am
Forum: Hardware
Topic: Uzenet
Replies: 217
Views: 26503

Re: Uzenet

It looks to play ultra smooth, very exciting development there! 8-)
by D3thAdd3r
Thu Dec 20, 2018 9:18 pm
Forum: Games & Demos
Topic: Alter Ego
Replies: 65
Views: 12055

Re: Alter Ego

Thank you, I appreciate that :) I still remember fondly digging around NES homebrew by Shiru and realizing this game which would work perfectly for the state of Uzebox at that time(SD usage just coming into vogue). I had some progress quite a while back at converting AE to sdSimple, and that change ...
by D3thAdd3r
Wed Dec 19, 2018 6:49 pm
Forum: Games & Demos
Topic: Tank Fu
Replies: 53
Views: 9981

Re: Tank Fu

This is awesome!!

Would you mind posting a video of multiplayer in action? I think there are many not in your position to easily set such a thing up at the moment; myself included! I am really curious what the latency plays out like in a real time game.
by D3thAdd3r
Mon Dec 17, 2018 2:17 pm
Forum: Games & Demos
Topic: Game ideas and inspiration
Replies: 3
Views: 248

Re: Game ideas and inspiration

Operation Wolf was a unique feeling game. My guess is that a bitmap SPI Ram mode would work. The only issue would be drawing speed. Otherwise one of Jubatian's crazy high sprite modes could probably do it faster, though it really is a huge amount of sprites. I would be interested in a light gun setu...
by D3thAdd3r
Sat Dec 15, 2018 4:50 pm
Forum: Games & Demos
Topic: TETRIS
Replies: 25
Views: 3560

Re: TETRIS

I really dropped the ball on the AI, where I think that was actually a good feature to have in Megatris and I never finalized it. Alec had optimized the title screen graphics for size which saved big space(for AI code). If the size increased that much from that title screen, I would wonder how many ...
by D3thAdd3r
Thu Dec 13, 2018 8:02 pm
Forum: Music & Graphics
Topic: Music & Sound Composing
Replies: 10
Views: 1514

Re: Music & Sound Composing

Whoa good stuff!
by D3thAdd3r
Thu Dec 13, 2018 7:56 pm
Forum: Hardware
Topic: Problems! Crashes! TV & Game issues
Replies: 21
Views: 2080

Re: Problems! Crashes! TV & Game issues

I am curious what SD card you are using, and if you have another to try. It sure sounds like the data on the SD card is being corrupted somewhere along the line to the '644 flash, which would definitely not help the video issues either.
by D3thAdd3r
Thu Dec 13, 2018 7:31 pm
Forum: Hardware
Topic: The quest to a portable Uzebox - update!
Replies: 154
Views: 22091

Re: The quest to a portable Uzebox - update!

I like the switch idea. It might be hard to develop a case/socket/dock that works well mechanically, but it is probably possible and could be an interesting modification.
by D3thAdd3r
Mon Dec 03, 2018 6:21 pm
Forum: Programming & Software
Topic: Five clock per pixel RLE mode
Replies: 37
Views: 5503

Re: Five clock per pixel RLE mode

Very cool, I instantly thought of the original Star Fox when I saw that!
by D3thAdd3r
Fri Nov 09, 2018 6:59 pm
Forum: Hardware
Topic: 9 BIT RESOLUTION PER COLOR
Replies: 14
Views: 813

Re: 9 BIT RESOLUTION PER COLOR

If it is something you are interested in then it is good to go for. I think it becomes fundamentally a different machine than Uzebox of course. For the additional circuitry, there are probably a lot of different options or even fully dedicated GPUs with 16bit color. I think for most stuff, resolutio...