Search found 11 matches

by exile
Thu Oct 08, 2009 6:53 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 203032

Re: Uzebox SD Gameloader Alpha...at last!

Uze6666 of course, but it behaves a bit weird with and without modification.
Size of hex files are not equal between the downloaded and compiled.

So I do not know if I'm doing something wrong or there is an old version that is on the web.
by exile
Thu Oct 08, 2009 6:39 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 203032

Re: Uzebox SD Gameloader Alpha...at last!

I tried out the latest code you posted. I compiled it with SVN checkout 102 rev-5 code. First I commented out two compiler errors. line 573: error: #endif without #if line 439: error: unknown opcode 'stdz_wave_' For that second one I think stdz_wave_ was a macro replacement for 'sound' whoops, my m...
by exile
Wed Oct 07, 2009 7:18 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 203032

Re: Uzebox SD Gameloader Alpha...at last!

Hi, I've been checking out your program and set to sync does not look quite like the standard, is something special to make up the half line. I have made changes to sync and hope that you can test it. :) |<- 910 ->| __ _______ |__| |.... X 6 ->|69|<- |<- 984 ->| __ ___ |_______| |.... X 6 ->| 774 |<...
by exile
Sun Oct 04, 2009 7:49 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 203032

Re: Uzebox SD Gameloader Alpha...at last!

Also where's the interrupt latency correction loop? sync code is differs from original. ... synctime 0 //wait to "0" ... synctime 200 //wait to "200" ... #define timer_lagg 0x20 .macro synctime A ldi r16, lo8(\A+timer_lagg) ldi r17, hi8(\A+timer_lagg) rcall time_delay .endm //ta...
by exile
Sun Oct 04, 2009 7:16 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 203032

Re: Uzebox SD Gameloader Alpha...at last!

Well I don't have any NTCS-tv so I use video in card on my pc and Fuzebox, and for me it work great, but video in card seem to eat everything. For vertical Sync I use 6x (low 68 + high 842) + 6x ( low 774 + high 136) + 6x (low 68 + high 842) and for "normal" sync I use low 136. or should i...
by exile
Sun Oct 04, 2009 2:19 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 203032

Re: Uzebox SD Gameloader Alpha...at last!

Hi, I have made bootloaderCore.s little smaller and it save around 350 byte and should be full Compatibility with the current one. How ever i have not uploaded to cvs, because I don't know hove to use it and ruls for it... I hope it use full :) /* * Uzebox Bootloader Kernel * Copyright (C) 2008 Alec...
by exile
Thu Aug 13, 2009 2:44 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 203032

Re: Uzebox SD Gameloader Alpha...at last!

Great work, its make uzebox more complete game station (and it was great before) and love to see the code of bootloader :) It really make it easy swap between games and demos, how ever reset commando from joy pad don't seem to work on all application "check for a reset condition (a+b+select+sta...
by exile
Sat Jun 13, 2009 2:29 pm
Forum: Programming & Software
Topic: Bootloader
Replies: 47
Views: 25088

Re: Bootloader

Hi, Bootloader Gui is looking great :shock: I have idea of save some space, and it base on that io setup take up "loot" of space. exempel 1 ldi r16, k sts adr, r16 exemple 2 ldi r16,k out adr, r16 it takes 6byte and 4byte, but the information only take 3byte (k = 8bit an adr = 16bit) so sa...
by exile
Wed Jan 07, 2009 8:12 pm
Forum: Programming & Software
Topic: V4 Kernel available -- WIP
Replies: 41
Views: 19919

Re: V4 Kernel available -- WIP

Wow, you rely have work hard. You really keep UZBOX alive :D . I tried make own optimist video core but only optimizer I came up wide was jitter remover lds ZL,TCNT1L subi ZL,0x10 ;MIN_INT_LATENCY sbrs ZL,0 rjmp . //diff 1 (1 if skip else 2) sbrs ZL,1 LPM ZH, Z //diff 2 (1 if skip else 3) sbrc ZL,2 ...
by exile
Fri Dec 19, 2008 9:22 pm
Forum: Uzebox Emulator
Topic: Uzebox Emulator!
Replies: 136
Views: 66534

Re: Uzebox Emulator!

Hi, you maybe already have see this bug (on NewEngineTest5.hex), neg don't store result in register.

Code: Select all

DIS("NEG    %s",reg_name(D5));
					Rr = r[D5];
					Rd = 0;
					R = Rd - Rr; //instead r[D5] = R = Rd - Rr
					UPDATE_HC_SUB; UPDATE_SVN_SUB; UPDATE_Z;
					break;
I hope it help ^^