Search found 30 matches

by tim1724
Wed Mar 14, 2012 1:50 am
Forum: Uzebox Derivatives & open source consoles
Topic: Thinking about STMUzebox
Replies: 155
Views: 101064

Re: Thinking about STMUzebox

So, forget 15-bit color. Now, I'm proposing 12-bit color. That's still more color depth than the Sega Genesis and it still allows for even color channel lengths. Plus, you could pack two direct colors into three bytes with minimal effort. 12-bit color can produce some pretty nice results. Even in C...
by tim1724
Fri Oct 01, 2010 2:03 am
Forum: Off Topic
Topic: Another inspiring project
Replies: 2
Views: 4025

Re: Another inspiring project

Wow. That is very cool. It'll be useful for anyone who wants to play with a big frame buffer. I like the way the CPU is external to the design, so you could have a cartridge-based system with different CPUs (AVR, PIC, ARM, etc.) on different games.
by tim1724
Wed Apr 14, 2010 7:16 pm
Forum: Uzebox Emulator
Topic: trying to build from makefile on osx
Replies: 5
Views: 7559

Re: trying to build from makefile on osx

Hi, I think no one was using Mac until now. At least since I worked on the Uzem, no one give me feedback about the build system changes. About the error, the compiler is complaining about the mmap.h file. For linux is being included the mman.h, I don't know which one is used in Mac OS, but... Mac O...
by tim1724
Wed Apr 14, 2010 7:12 pm
Forum: Hardware
Topic: Atmega1284P Test Results -- UPDATED!
Replies: 32
Views: 35398

Re: Atmega1284P Test Results!

Has anyone tested the ATMEGA1284P? Well aside from Uze. Mouser has them in stock and I was thinking of ordering one. This is my first Uzebox and I figured the extra ram would be nice. They have the QFP package (ATMEGA1284P-MU) in stock. I'm waiting for ATMEGA1284P-PU (the DIP package) to be in stoc...
by tim1724
Wed Sep 30, 2009 12:49 am
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 202745

Re: Uzebox SD Gameloader Alpha...at last!

That looks like an excellent plan.
by tim1724
Thu Aug 20, 2009 7:48 pm
Forum: General Discussions
Topic: which kit to go with ?
Replies: 8
Views: 5064

Re: which kit to go with ?

It's pretty trivial to disable and overwrite the bootloader on the fuzebox. (just change the fuses, then program it with an ISP programmer.)

fuzebox may be upgradable to an ATmega1284 at some point in the future, if they ever ship the damn things (and if they can be overclocked reliably)
by tim1724
Fri Aug 14, 2009 7:57 pm
Forum: Programming & Software
Topic: Uzebox SD Gameloader V0.4.5
Replies: 179
Views: 202745

Re: Uzebox SD Gameloader Alpha...at last!

Onto another subject. One thing I wondered for a while. To the Fuzeboxers outhere: you guys are using the FTDI cable to flash the chip...to use this bootloader you'd have 2 choices. 1.Buy a SPI programmer or 2.buy a new mega644 with our new super-duper bootloader and *ideally* FTDI support also (bu...
by tim1724
Fri Jul 24, 2009 9:48 pm
Forum: Hardware
Topic: Uzebox / Digital Photoframe Love Child
Replies: 5
Views: 3983

Re: Uzebox / Digital Photoframe Love Child

think you could hijack the SD slot as well? That could make this thing really convenient... (well, once the SD bootloader is complete, obviously)
by tim1724
Wed Jul 22, 2009 7:51 pm
Forum: Hardware
Topic: Testing controllers, demo code, and documentation
Replies: 15
Views: 7843

Re: Testing controllers, demo code, and documentation

arclight wrote: Once it's out of beta, I'll give Weird Al & John Linnell a call and we can talk licensing. ("Mammal...") :ugeek:
ooh... finally, a music game that I'd actually like to play! <goes off to listen to some TMBG>
by tim1724
Fri May 29, 2009 9:52 pm
Forum: Programming & Software
Topic: Bootloader
Replies: 47
Views: 25073

Re: Bootloader

There's just one problem with this. The 644 has built-in protection against overwriting PGM space if the program counter is *outside* the specified bootloader space, however big that is. This partitioning, and the size of the boot area is controlled externally by the fuse bits. So I think that you ...