Search found 214 matches

by Jhysaun
Wed Mar 03, 2010 11:06 pm
Forum: Programming & Software
Topic: Map File . = ALIGN (0x2)
Replies: 2
Views: 2915

Re: Map File . = ALIGN (0x2)

Thanks Filipe =D


>J
by Jhysaun
Sun Feb 28, 2010 7:12 am
Forum: Programming & Software
Topic: Map File . = ALIGN (0x2)
Replies: 2
Views: 2915

Map File . = ALIGN (0x2)

Does anyone know what ". = ALIGN (0x2)" means in a map file?
Whatever it is, it always seems to have a size of 0, so I doubt it does anything important.

Thanks
>J
by Jhysaun
Sat Jan 09, 2010 7:49 pm
Forum: Programming & Software
Topic: Uzebox Code Base 3.0 released!
Replies: 5
Views: 3964

Re: Uzebox Code Base 3.0 released!

@Paul: Yes, I think the the good way to do it would be to have a "maintenance" branch created out of the last release (now uzebox-3.0) where only bug fixes would be commited. What about the name though? uzebox-3.0-stable or uzebox-3.0-maintenance ? The "stable" appellation seems...
by Jhysaun
Thu Jan 07, 2010 3:26 am
Forum: General Discussions
Topic: How 'versions' work for Uzebox ?
Replies: 12
Views: 11878

Re: How 'versions' work for Uzebox ?

*The packages are being created using the checkout svn command. This is not good because it contains the ".svn" directories. Use the command "svn export", it works like "checkout" but without the ".svn" directories. That would be my fault, I never really used...
by Jhysaun
Wed Jan 06, 2010 4:08 am
Forum: Games & Demos
Topic: Raycaster Experiment
Replies: 103
Views: 102887

Re: Raycaster Experiment

Those look amazing.


Keep up the good work,

>J
by Jhysaun
Sun Jan 03, 2010 4:36 pm
Forum: Uzebox Emulator
Topic: Support for GDB
Replies: 26
Views: 19364

Re: WIP: Support for GDB

I added a zip file to the google code page of rev-beta5 with this patch applied.



>J
EDIT: Also to have it compile under 64-bit linux, change line 24 in the makefile from:
CPPFLAGS = -march=i686
to
CPPFLAGS = -march=x86-64
by Jhysaun
Sat Jan 02, 2010 6:52 am
Forum: Uzebox Emulator
Topic: Support for GDB
Replies: 26
Views: 19364

Re: WIP: Support for GDB

OMG :shock: This is going to be so helpful.




Great Job

>J
by Jhysaun
Sat Jan 02, 2010 6:39 am
Forum: Tools, Documentation & Tutorials
Topic: LePlatz - Platz Level Editor
Replies: 15
Views: 17555

Re: LePlatz - Platz Level Editor

@ Charlie Thanks, mate! I seemed to get much better performance in Windows when zooming the canvas in and scrolling quickly. I'm not sure if that's a Qt thing or whether my drivers weren't setup properly or exactly why that was the case. Maybe some of you Linux guys can let me know how it goes for ...
by Jhysaun
Thu Dec 31, 2009 9:17 am
Forum: Tools, Documentation & Tutorials
Topic: LePlatz - Platz Level Editor
Replies: 15
Views: 17555

Re: LePlatz - Platz Level Editor

DAMN. I just downloaded this and it's pretty intense.



Great Work


>J
by Jhysaun
Sun Dec 27, 2009 7:06 am
Forum: Programming & Software
Topic: Graphics Chip
Replies: 10
Views: 7527

Re: Graphics Chip

I don't agree with this. If the Uzebox could play Gameboy games, than it has lost it's appeal. While I would like a larger color palette, I do not want it to be powerful enough to emulate the gameboy. I think this small edition to the Uzebox would make the system a full computer I could just program...