Search found 38 matches

by nitrofurano
Thu Jun 25, 2015 8:11 pm
Forum: Programming & Software
Topic: can basicpp be useful for development?
Replies: 3
Views: 3816

can basicpp be useful for development?

recently i found this: https://github.com/rollbear/basicpp (from my huge ignorance and inexperience on coding for Uzebox, it seems interesting, and probably exciting) with some adjusts, can this be useful for developing code to Uzebox? who might want to try it, and share some examples of what can be...
by nitrofurano
Sun Aug 24, 2014 11:23 pm
Forum: Programming & Software
Topic: Great Cow Basic cross-compiler
Replies: 0
Views: 7737

Great Cow Basic cross-compiler

did anyone hear about this one?
http://gcbasic.sourceforge.net/about.html
perhaps someone might want to start trying and show something? i'm really curious for seeing stuff for Uzebox coded with this, and perhaps we might have another interesting and useful cross-development tool available! :)
by nitrofurano
Sun May 19, 2013 1:34 pm
Forum: Games & Demos
Topic: how easy seems to port Mojon Twins' games to Uzebox?
Replies: 2
Views: 4623

how easy seems to port Mojon Twins' games to Uzebox?

i don't know if i asked this before: how easy do you all think is porting Mojon Twins' games to Uzebox? they are mostly coded in C (or C++, i'm not sure), and ported to other hardware than ZX-Spectrum (from ZX81 to Sega-Megadrive/Genesis, and even Android) http://www.mojontwins.com all their games a...
by nitrofurano
Wed Dec 19, 2012 12:07 pm
Forum: General Discussions
Topic: google plus community
Replies: 13
Views: 11456

google plus community

i created a google plus community for Uzebox, for making a presence there! :)
https://plus.google.com/communities/100 ... 1608793677
by nitrofurano
Mon Oct 29, 2012 2:15 pm
Forum: Programming & Software
Topic: did someone try BaCon on UzeBox game development?
Replies: 8
Views: 5232

did someone try BaCon on UzeBox game development?

i found this one - http://www.basic-converter.org - maybe this can be useful for coding UzeBox games using ansi-basic language? If someone tried, please share some snippets, and if no one did, please let us know how far these conversions can be adapted to the usual UzeBox C sources used on games, an...
by nitrofurano
Sat Oct 13, 2012 4:04 pm
Forum: General Discussions
Topic: anyone here compiling .c sources of Uzebox games on Linux?
Replies: 5
Views: 6555

Re: anyone here compiling .c sources of Uzebox games on Linux?

thanks, @Janka i actually have some of these packages installed! :)
by nitrofurano
Sat Oct 13, 2012 12:42 pm
Forum: General Discussions
Topic: anyone here compiling .c sources of Uzebox games on Linux?
Replies: 5
Views: 6555

Re: anyone here compiling .c sources of Uzebox games on Linux?

@uze6666: thanks! :)
@Janka: Crunchbang-Debian (Wheezy)
by nitrofurano
Fri Oct 12, 2012 4:06 pm
Forum: New to Uzebox? Start here!
Topic: Linux Uzebox how-to
Replies: 31
Views: 59852

Re: Linux Uzebox how-to

I'm an Ubuntu/Debian fan who has played with uzebox off and on over the past year. I upgraded to a new machine, loaded linux, and wanted to get the new uzebox kernal for development. While finding the equivalent packages in apt is not difficult, I thought I would post the adjusted procedure for the...
by nitrofurano
Fri Oct 12, 2012 3:57 pm
Forum: General Discussions
Topic: anyone here compiling .c sources of Uzebox games on Linux?
Replies: 5
Views: 6555

anyone here compiling .c sources of Uzebox games on Linux?

Is someone here compiling .c sources of Uzebox games on Linux? I'm interested on trying to compile them and do some experiences, but i have no idea how to start, and the tutorial available seems to be ms-windows only, which i think doesn't help that much. Is GCC installed enough, or we need to insta...
by nitrofurano
Tue Jan 24, 2012 6:17 pm
Forum: Programming & Software
Topic: videomode proposal - attributes with xor operand on tiles
Replies: 4
Views: 3514

Re: videomode proposal - attributes with xor operand on tiles

xor or not you still have to load arbitrary pixel data, wherever it comes from ROM, RAM, or LDI instructions. So using xor to change the color is only gonna add 1 cycle to each pixel, which would need to be a total of 6 cycles for that resolution. Is what you want is to be able to load individual f...