Search found 21 matches
- Thu Jul 02, 2009 1:55 pm
- Forum: General Discussions
- Topic: XGS AVR Better than the Uzebox?
- Replies: 18
- Views: 20946
Re: XGS AVR Better than the Uzebox?
I'm kind of always interested in new stuff to mess around with, even to the extent that I don't finish messing around with the old stuff first. :) (Since the Uzebox I have also acquired a Dingoo A320 , which I have also mostly failed to do anything with.) I've always been put off the XGS systems by ...
- Tue Jun 30, 2009 1:57 pm
- Forum: General Discussions
- Topic: XGS AVR Better than the Uzebox?
- Replies: 18
- Views: 20946
Re: XGS AVR Better than the Uzebox?
I don't think I've spent much less than that on the Uzebox, to be quite honest. Probably more. Although that $140 doesn't include shipping to the UK. It actually looks like it might make quite a good companion to the uzebox, since it includes an ISP and a joypad that's probably roughly compatible.
- Sun Jun 21, 2009 6:21 pm
- Forum: Games & Demos
- Topic: Discussion for "Void Fighter- Design an enemy contest"
- Replies: 16
- Views: 7815
Re: Discussion for "Void Fighter- Design an enemy contest"
What PNG file isn't compressed? If you mean compression artifacts like that found in jpgs, PNGs will not have any. Unless the BMP files are paletted, I think BMP files would be larger then necessary for file attachments. To tell you the truth I have no idea about compression on PNGs. All I know is ...
Re: Uzebox UK
I got a handful of parts from Farnell, including the programmer and a couple of 644s, but then I gave up on the idea of making my own and bought a kit from ladyada. :) (I do seem to have killed an AVR, so having the two spares proved handy.) I got the barebones version without the case and SNES cont...
- Sat Jun 13, 2009 3:47 pm
- Forum: General Discussions
- Topic: Dont like the UZEbox
- Replies: 20
- Views: 12439
Re: Dont like the UZEbox
In the end I just bought a Fuzebox kit, so I never looked at getting the RGB output working. I'm not a hardware guy.
- Thu Jun 11, 2009 5:23 pm
- Forum: Games & Demos
- Topic: Sonic The Hedgehog 16-bit on Uzebox
- Replies: 67
- Views: 58281
Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)
Storage of 64 tiles, 8x8 in size at 8-bit colour consumes a whopping 4k so I'd prefer using 16 colors and hence 4-bit colour to shrink that to 2k and you'd then just decompress them into the uzeboxes vram when loading each level and mapping them to the appropriate palette indexes. There is a bit of...
- Thu Jun 11, 2009 12:26 pm
- Forum: Hardware
- Topic: Multi-chip graphics output
- Replies: 18
- Views: 8448
Re: Multi-chip graphics output
The only thing I would really like in the Uzebox is a frame buffer. :) The power is fine, as far as I'm concerned, but without the ability to control every pixel I feel quite restricted in what I can do. My suspicion is that the vector mode isn't really up to it, but I say that based on not having l...
- Thu Jun 11, 2009 12:14 pm
- Forum: Games & Demos
- Topic: Sonic The Hedgehog 16-bit on Uzebox
- Replies: 67
- Views: 58281
Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)
It might be possible to do something that vaguely looks the same and moves the same, but I was surprised how much there actually is in a level of Sonic and how complex it is under the hood. My experience is really with Sonic 2, and in that the levels are 128x16 (byte) blocks of 8x8 (short) tiles. Th...
- Sat May 30, 2009 8:40 am
- Forum: Programming & Software
- Topic: Bootloader
- Replies: 47
- Views: 25075
Re: Bootloader
It seems to me that a simple, useful bootloader would be: If you switch on the uzebox with a&b held down (or whatever), then flash BOOT.UZE from the root of the SD card. No video required, and the FAT handling could probably be simplified. Maybe some audio, just to indicate that it's working. Ye...
- Mon Feb 23, 2009 3:02 pm
- Forum: Programming & Software
- Topic: A few basic things about working in C
- Replies: 2
- Views: 2402
Re: A few basic things about working in C
Thanks, that's kind of what I expected, but I am deeply ignorant of the AVR architecture, so wanted to make sure. And also I couldn't see anything which said whether the ints were 16-bit or 32-bit. I tend to be in the habit of declaring things as (32-bit) ints even if they are only ever going to be ...