Search found 21 matches

by PlayerOne
Thu Jul 02, 2009 1:55 pm
Forum: General Discussions
Topic: XGS AVR Better than the Uzebox?
Replies: 18
Views: 8134

Re: XGS AVR Better than the Uzebox?

I'm kind of always interested in new stuff to mess around with, even to the extent that I don't finish messing around with the old stuff first. :) (Since the Uzebox I have also acquired a Dingoo A320 , which I have also mostly failed to do anything with.) I've always been put off the XGS systems by ...
by PlayerOne
Tue Jun 30, 2009 1:57 pm
Forum: General Discussions
Topic: XGS AVR Better than the Uzebox?
Replies: 18
Views: 8134

Re: XGS AVR Better than the Uzebox?

I don't think I've spent much less than that on the Uzebox, to be quite honest. Probably more. Although that $140 doesn't include shipping to the UK. It actually looks like it might make quite a good companion to the uzebox, since it includes an ISP and a joypad that's probably roughly compatible.
by PlayerOne
Sun Jun 21, 2009 6:21 pm
Forum: Games & Demos
Topic: Discussion for "Void Fighter- Design an enemy contest"
Replies: 16
Views: 3309

Re: Discussion for "Void Fighter- Design an enemy contest"

What PNG file isn't compressed? If you mean compression artifacts like that found in jpgs, PNGs will not have any. Unless the BMP files are paletted, I think BMP files would be larger then necessary for file attachments. To tell you the truth I have no idea about compression on PNGs. All I know is ...
by PlayerOne
Fri Jun 19, 2009 7:51 pm
Forum: Hardware
Topic: Uzebox UK
Replies: 9
Views: 2258

Re: Uzebox UK

I got a handful of parts from Farnell, including the programmer and a couple of 644s, but then I gave up on the idea of making my own and bought a kit from ladyada. :) (I do seem to have killed an AVR, so having the two spares proved handy.) I got the barebones version without the case and SNES cont...
by PlayerOne
Sat Jun 13, 2009 3:47 pm
Forum: General Discussions
Topic: Dont like the UZEbox
Replies: 20
Views: 4206

Re: Dont like the UZEbox

In the end I just bought a Fuzebox kit, so I never looked at getting the RGB output working. I'm not a hardware guy. :)
by PlayerOne
Thu Jun 11, 2009 5:23 pm
Forum: Games & Demos
Topic: Sonic The Hedgehog 16-bit on Uzebox
Replies: 67
Views: 22503

Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)

Storage of 64 tiles, 8x8 in size at 8-bit colour consumes a whopping 4k so I'd prefer using 16 colors and hence 4-bit colour to shrink that to 2k and you'd then just decompress them into the uzeboxes vram when loading each level and mapping them to the appropriate palette indexes. There is a bit of...
by PlayerOne
Thu Jun 11, 2009 12:26 pm
Forum: Hardware
Topic: Multi-chip graphics output
Replies: 18
Views: 3197

Re: Multi-chip graphics output

The only thing I would really like in the Uzebox is a frame buffer. :) The power is fine, as far as I'm concerned, but without the ability to control every pixel I feel quite restricted in what I can do. My suspicion is that the vector mode isn't really up to it, but I say that based on not having l...
by PlayerOne
Thu Jun 11, 2009 12:14 pm
Forum: Games & Demos
Topic: Sonic The Hedgehog 16-bit on Uzebox
Replies: 67
Views: 22503

Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)

It might be possible to do something that vaguely looks the same and moves the same, but I was surprised how much there actually is in a level of Sonic and how complex it is under the hood. My experience is really with Sonic 2, and in that the levels are 128x16 (byte) blocks of 8x8 (short) tiles. Th...
by PlayerOne
Sat May 30, 2009 8:40 am
Forum: Programming & Software
Topic: Bootloader
Replies: 47
Views: 9925

Re: Bootloader

It seems to me that a simple, useful bootloader would be: If you switch on the uzebox with a&b held down (or whatever), then flash BOOT.UZE from the root of the SD card. No video required, and the FAT handling could probably be simplified. Maybe some audio, just to indicate that it's working. Yes, i...
by PlayerOne
Mon Feb 23, 2009 3:02 pm
Forum: Programming & Software
Topic: A few basic things about working in C
Replies: 2
Views: 793

Re: A few basic things about working in C

Thanks, that's kind of what I expected, but I am deeply ignorant of the AVR architecture, so wanted to make sure. And also I couldn't see anything which said whether the ints were 16-bit or 32-bit. I tend to be in the habit of declaring things as (32-bit) ints even if they are only ever going to be ...