Search found 59 matches

by ravyne
Tue Dec 09, 2008 4:49 am
Forum: Uzebox Emulator
Topic: Uzebox Emulator!
Replies: 136
Views: 22945

Re: Emulator?

Ugh... I wasn't aware they changed the pattern around... seems awful stupid to go and change the bits around just because... The dang things are compatible otherwise... Then again, I have this theory that every WTF like this has behind it either a poor technical decision, or a good business decision...
by ravyne
Mon Dec 08, 2008 11:35 pm
Forum: Uzebox Emulator
Topic: Uzebox Emulator!
Replies: 136
Views: 22945

Re: Emulator?

How are you emulating the control pad? IIRC, the controller protocol goes something like: latch input, shift out bits, latch input, shift out bits... ad nauseum. Using NES controllers the software should shift out 8 bits before latching input again, and using SNES controllers the software should shi...
by ravyne
Fri Dec 05, 2008 12:28 am
Forum: Hardware
Topic: current state of AVCore and Baseboard
Replies: 3
Views: 1120

Re: current state of AVCore and Baseboard

You know... just an utterly crazy thought perhaps, but maybe it might be worthwhile to have a very barebones kernal -- stuff that absolutely must be resident, and pair that with say a small Forth kernal for more ancillary tasks and system utilities -- presuming there are any, and presuming they are ...
by ravyne
Wed Dec 03, 2008 8:56 pm
Forum: General Discussions
Topic: XDreamMegaStationUzeBox?
Replies: 10
Views: 4386

Re: XDreamMegaStationUzeBox?

But they advertise the Xmegas at 8/16 bit don't they? I assumed I should read that as 8bit core with 16bit math instructions, but I guess that's marketing for you... I never developed anything large on the hydra, though I've got a few ideas kicking around for a nice video kernal using the 723/725 an...
by ravyne
Wed Dec 03, 2008 3:47 am
Forum: General Discussions
Topic: XDreamMegaStationUzeBox?
Replies: 10
Views: 4386

Re: XDreamMegaStationUzeBox?

So, I'm semi-active over on Andre's xgamestation site (I was one of the Hydra Demo coders). He's been touting for a couple months his new 8 and 16 bit systems, though he's never said which microcontroller arch he was using... I guess this clears up that mystery. So, I don't think he's getting into t...
by ravyne
Mon Dec 01, 2008 7:52 pm
Forum: General Discussions
Topic: fUZEBOX on Make!
Replies: 1
Views: 1414

fUZEBOX on Make!

So, I haven't seen anyone post about this yet, sorry if I missed it in another topic. The fUZEBOX was one of many featured open-source hardware projects in Make magazine's online article "Open source hardware 2008 - The definitive guide to open source hardware projects in 2008" http://blog.makezine....
by ravyne
Thu Nov 20, 2008 7:12 am
Forum: General Discussions
Topic: How about a Wiki?
Replies: 2
Views: 1441

Re: How about a Wiki?

Yeah, sorry, somehow I missed that. I also stumbled upon the How It's Made section when I was looking around for the schematics. Really well written stuff, and greatly informative.
by ravyne
Thu Nov 20, 2008 5:42 am
Forum: General Discussions
Topic: How about a Wiki?
Replies: 2
Views: 1441

How about a Wiki?

I know there's been some mention of documentation, an acknowledgment that the forums currently are acting as the "knowledge base" in many ways, and the deficiencies of that... It seems to me that a (heavily vetted and moderated) Wiki would go a long ways in consolidating the info and documentation i...
by ravyne
Sun Nov 16, 2008 9:42 am
Forum: Programming & Software
Topic: AVR's are fast.
Replies: 2
Views: 951

Re: AVR's are fast.

Well, I guess that's what a non-anemic amount of registers and a 8x clock boost will do for you... not to mention having a multiplier that doesn't need to go out on the system bus :) Still waiting for my programmer and other bits... haven't ordered yet, actually, been busy with looking for new work ...
by ravyne
Sat Nov 15, 2008 1:43 am
Forum: Programming & Software
Topic: Screen capture?
Replies: 7
Views: 1708

Re: Screen capture?

How much state is stored between the tile-map and sprites? Might be possible to dump that and then have a PC-side tool composite the screenshot based on that. All you'd need besides that is to parse out the tile data from the .c/.h files. Of course, it won't "automatically" work with any new exotic ...